Oct 01, 2008, 05:56 AM // 05:56
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#1
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Simple Buttonmashing build for FoW HM etc.
Ursan teams were simple and braindead, Ursan is dead.
People need a new simple braindead and effective build, and in the latest UW farming builds warriors and monks are even excluded.
Here's my teambuild:
6 Scythe Warriors.
These warriors deal massive damage while taking little.
Whiners about sup runes can take a minor if they want, but you'll be sitting on 750+ health with a superior str rune.
Equipment: Vampiric/Sundering Scythe of Enchanting. Best armor would be sentinels, knights as a second.
Helpful to take a spear + shield so you can put up defy before you go in.
Template: OQoiExpM1ptDCdxX5TYYJDixBA
2 Standard HB monks.
Not much to say about this, everyone knows how to play this. A baby can do it. 2nd monk takes healing seed instead of vigorous spirit.
When I monk in PvE I usually take Air of Superiority instead of a rez, altough that usually pisses off the typical PvE player
Template: OwYS0YITxVbENgfE+D5gIDwl
The warriors take way less damage than the ursans did before, so I'd say consets are not needed, although it could speed your run up.
None of the monk bars are set in stone, you can change as you see fit ofcourse. FoW has a lot of hexes, so a divert hexes prot would work just fine too.
I'd like to give this a try, but i'm not in a PvE guild, and finding pugs who want to try something "different" is hard.
Give me a shout ingame if you feel like doing a run!
Last edited by deluxe; Oct 01, 2008 at 07:40 AM // 07:40..
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Oct 01, 2008, 06:37 AM // 06:37
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#2
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Emo Goth Italics
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Why would you want to use an enchanting scythe mod when if you can weaponswap you just switch to a staff?
The usual physical-heavy set would be by far enough, and it doesn't necesarily take much skill to use.
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Oct 01, 2008, 06:46 AM // 06:46
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#3
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Lol. :P
Good old Defy Pain Warriors. I used these to farm UW even before the buff to Defy Pain. These are even more button masher than Ursan. :[
[AND BETTER]!
Best is to use Major Runes so you can have a clean +300 HP.
Last edited by Lyynyyrd; Oct 01, 2008 at 06:51 AM // 06:51..
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Oct 01, 2008, 06:53 AM // 06:53
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#4
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Tyla
Why would you want to use an enchanting scythe mod when if you can weaponswap you just switch to a staff?
The usual physical-heavy set would be by far enough, and it doesn't necesarily take much skill to use.
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If you feel like swapping to a staff every 25 seconds go ahead. +5 armor or +30 hp wont help you much when you've got +300 already.
And ofcourse, any armor will do. I myself only use survivor, just pointing out what's perfect for the build
Quote:
Best is to use Major Runes so you can have a clean +300 HP.
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Sure :P But it's not really the health I care about, if you run a minor, major or sup, you have plenty any way.
Breakpoint for -11 lies at 16
Last edited by deluxe; Oct 01, 2008 at 07:01 AM // 07:01..
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Oct 01, 2008, 07:10 AM // 07:10
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#5
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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No condition removal, i can kind of see there being a problem versing anything that has blind... havent done fow in a while so cant remember if there is any of that, and if so how many there are.
Otherwise looks gd...
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Oct 01, 2008, 07:33 AM // 07:33
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#6
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by Luminarus
No condition removal, i can kind of see there being a problem versing anything that has blind... havent done fow in a while so cant remember if there is any of that, and if so how many there are.
Otherwise looks gd...
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Skeleton illusionists have enchantment removal for Aura of holy might if I remember right, and the skeleton water mages have lightning touch + rust for blind btw. Don't remember any other sources of blind, however. Oh yeah, skeleton rangers have dust trap (and maybe throw dirt, don't recall, but doubt it) So basically kill them before they kill you :P
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Oct 01, 2008, 07:37 AM // 07:37
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Tyla
Why would you want to use an enchanting scythe mod when if you can weaponswap you just switch to a staff?
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Quote:
Ursan teams were simple and braindead, Ursan is dead.
People need a new simple braindead and effictive build,
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Weapon switching is likely too hard for the majority of the brain-dead once-Ursan PuGs.
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Oct 01, 2008, 08:27 AM // 08:27
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#8
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Luminarus
No condition removal, i can kind of see there being a problem versing anything that has blind... havent done fow in a while so cant remember if there is any of that, and if so how many there are.
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Conditions are not a problem in FoW (might take a cond removal if you have a free skill slot somethere in teambuild, but I just wouldn't bother), but hexes are. You're W/Ds will be perma-hexed with SS, Emphaty,.... not fun.
The build might work for PUGs or playing so drunk you can't even see the screen (even then I'd probably run imba+monk+6xPhysical), but thats about it. Overall I'd give it 3/10.
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Oct 01, 2008, 08:37 AM // 08:37
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#9
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by MirkoTeran
Conditions are not a problem in FoW (might take a cond removal if you have a free skill slot somethere in teambuild, but I just wouldn't bother), but hexes are. You're W/Ds will be perma-hexed with SS, Emphaty,.... not fun.
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I'm not sure if SS and Empathy is that big of a deal for this build, since you take -11 damage also from these hexes. You gain 19 health per hit with vigorous spirit (kept up on all wars) So there's 30 damage already cancelled out. Spiteful deals 45 in HM.
And like i've said, monk bars are not set in stone, if you think a Divert Hexes monk would be helpful, you take one of those.
And if you have someone who feels like running a OoV necro, why not give him splinter for more fun!
@post below: There's not actually that many enchant removal in FoW, the mesmers carry shatter (25 sec recharge) and they dont pack in bunches usually.
an oov nec example: Order of the Vampire, Well of Blood, Splinter Weapon, Ancestors Rage, Soul Feast, Blood Ritual, Signet of Lost Souls, Death Pact Signet. (10+1+3 blood, 4+1 death, 7+1 soul, 12 channeling, uses a sup to keep health low for saccing.)
Last edited by deluxe; Oct 01, 2008 at 09:19 AM // 09:19..
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Oct 01, 2008, 08:56 AM // 08:56
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#10
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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SS is not a problem by itself, but combined with PUG mentality you'll have 6 hexed people balled up spamming skills/attacking. That is not a good thing to see as a monk. Just giving a hex removal or 2 on monk bars will help a lot.
Vigorous Spirit will get stripped on half of them before they even reach the targets. I thought you were using mainly as cover enchat. Orders/splinter necro is always a good addition to physical heavy team, and even a hero can run it (usually better then PUGer:P).
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Oct 01, 2008, 02:12 PM // 14:12
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#11
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Desert Nomad
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Quote:
Originally Posted by Stormlord Alex
Weapon switching is likely too hard for the majority of the brain-dead once-Ursan PuGs.
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Was just about to say exact same thing :P
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Oct 01, 2008, 03:07 PM // 15:07
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#12
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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some PVE ebon standards may add a little to damage
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Oct 01, 2008, 03:22 PM // 15:22
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#13
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Frost Gate Guardian
Join Date: Aug 2008
Location: Stockholm, Sweden
Profession: A/
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Looks good
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Oct 01, 2008, 06:20 PM // 18:20
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#14
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Jungle Guide
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I didnt think I would ever see a team where the HB monk actually works well, but you dont really need prot with Defy Pain. one copy of PS for the aatxe might be a good idea though.
EDIT: was thinking about UW, but if you do take this there PS would be a good idea.
Last edited by -Lotus-; Oct 02, 2008 at 02:37 AM // 02:37..
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Oct 01, 2008, 09:26 PM // 21:26
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#15
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Chant -> Healing Seed or Party -> Healing Seed if the pugs want to keep the res. Then Glyph -> Cure Hex. Healing Seed and Seed of Life should be more than enough to keep the 6 warriors up if they're all taking damage.
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Oct 02, 2008, 12:09 AM // 00:09
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#16
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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there's actually quite a bit of blind in different parts of FoW. even with defy pain, i don't think this would work well in HM. the massive amount of hexes would still decimate the team. SS, Empathy, MoP, blurred all in stacks at various points. avatar of dwayna dervs could get it done but then wouldn't have the massive health that your warriors do. there just isn't enough hex removal and an orders necro will definitely help speed things up a bit. might be worth trying since it's the same concept as ursan, but with ursan, you had AoE KD and skills that blind/blurred didn't effect. you don't have that with this build so the foes would be around longer and the hexes would last longer, thereby doing more damage to the team.
of course, for the most part, you don't have to worry about blurred and the necro hexes at the same time so it could work, i'm just a little dubious.
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Oct 02, 2008, 01:30 AM // 01:30
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#17
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by joshuarodger
there's actually quite a bit of blind in different parts of FoW.
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There really isn't. Even the enemies that do blind pose no real threat.
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Oct 02, 2008, 06:36 AM // 06:36
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#18
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Updated the monk with hex removal, Made necro hero. He does a perfect job, make sure a monk takes this guy. Dont want him saccing in the frontline.
Will update main post when I have time, will get a team together this weekend, PM me here or if you want in.
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Oct 02, 2008, 07:07 AM // 07:07
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#19
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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You really want braindead fow? D/xs can replace wars with avatar of dwayna and eternal aura. Permanent dwayna= hex removal with every single skill. No longer fear the spiteful spirit and hex spam.
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Oct 02, 2008, 08:47 PM // 20:47
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#20
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Quote:
Originally Posted by MercenaryKnight
You really want braindead fow? D/xs can replace wars with avatar of dwayna and eternal aura. Permanent dwayna= hex removal with every single skill. No longer fear the spiteful spirit and hex spam.
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/facepalm
OT: Braindeads for PUG's !
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